All Assamites are required to tithe 10% of all blood they receive in payment to their sires. In cases where
the sire has met the final death, the clan elders at Alamut will accept the token of loyalty in the sire's place.
The elders of Alamut will also perform certain minor tasks for any Assamite, in exchange for a further tithe.
The elders will safely store any blood sent to them. This is an attractive option for most Assamites, as the elders are far
more capable of protecting such precious vitae than any Assamite in the field. They will also organize to have the blood exchanged
for blood of a more useful generation. This is also a very valuable, and time saving, service, that many Assamites utilize.
These services do not come free however. Storage of vitae costs a flat 10% of the amount stored. The cost
of brokerage rises as the required generation falls, as the availability of such potent blood is low. The standard fee for
brokerage is 10%. For every generation earlier than eighth, this price rises by an additional 10%. Thus if the requisite generation
is sixth, then the brokerage fee would be 30%. Note that all fees are taken from the blood before any brokerage takes place.
While the Elders of Alamut would never cheat a fellow Assamite, they will always give themselves the benefit
of the doubt. The amount taken will err in their favor, and will tend to take more of earlier generation blood.
Example: Al, a Seventh generation Assamite sends his earned blood to Alamut with a polite request for brokerage
and storage. The gracious elders will tithe Al 30% of his supply for the privilege. Al has 17 points of 11th generation, 19
points of 9th generation, 7 points of 8th generation, 12 points of 7th generation and 4 points of 6th generation. This is
a total of 59 blood points, of which 18 points makes 30%, rounded to the elders advantage. They take 2 points of 6th generation,
4 points of 7th generation, 3 points of 8th generation, 6 points of 9th generation and 3 points of 11th generation. In this
case they took less than 30% of the 11th generation blood, because they would take no more than 30% of the total pool.
Al is left with 14 points of 11th, 13 points of 9th, 4 points of 8th, 8 points of 7th, and 2 points of 6th.
When brokered, this becomes 18 points of 7th generation and 2 points of 11th. This is placed in storage. In any further brokerage,
although this blood cannot be tithed again, it can be used in the process. The 2 points of 11th generation blood can be combined
with 14 other such points to give 1 7th generation point of blood.
While it would seem obvious that by calculating ahead of time, Al could have sent less than the above amounts
and made more efficient use of his resources, such practise is not recommended. The leeway granted is a mark of respect for
the Elders of the clan, as the Assamites should be honored that their elders would deign to aid them. To send quantities of
blood that don't favor the Elders is insulting, implying that the Elders are somehow cheating the Neonates. Consistently doing
so will almost certainly lead to loss of Clan Prestige. Rumors that the stored blood of offenders meet with mysterious accidents
are utterly unfounded, as well as unjustly calling the honor of the Elders into question. Never, never, never call the honor
of the Elders into question.
One common form of punishment for Assamites not guilty of capital crimes is to double all tithes in blood.
Thus, tithes to ones sire, tithes for storage and tithes for brokerage are 20%. Moreover, such Assamites are expected to make
full use of such services, to demonstrate their continuing loyalty. Not to use such services is to imply that the punishment
was somehow unfair, calling the judgement of the Elders into question. Never, never, never call the judgement of the Elders
into question.
Stereotypes
Brujah: Whatever gods we shared in the past, we have nothing in common now.
Followers of Set: To sup with snakes is to invite their poison to your table.
Gangrel: I
would almost forsake the tainted blood of animals, but my need is great.
Giovanni: Let them traffic
with their dead, but never suffer than to stain pair domain with their debased presences.
Lasombra:
Untrustworthy and vulgar - but they are nonetheless game of our best employers.
Malkavians: Their blood
brings madness when it stains our lips. Avoid them, lest you be tainted with their derangement.
Nosferatu:
Their hideousness hides a semblalace of honor and, thus, they are fools.
Ravnos: I find the
sounds of their exsanguination more musical than their ugly Gypsy songs.
Toreador: A pursuit of beauty
is luxury and, therefore, wasteful.
Tremere: We shall never again bear the indignity of their sorcery.
The only good Tremere is the one you kill on the road back to Haqim's bosom.
Tzimisce: I am surprised
that our mutual hatred for the Warlocks doesn't make us better bedfellows. It is irrelevant, however, as these relics mean
nothing to the modern night.
Ventrue: Though they give us leave to practice our rites in cities they
control, it was nevertheless the Blue Bloods who contrived to place us under Clan Tremere's curse.
Caitiff:
Worthless chaff, fit only to be separated from the wheat. They are rarely missed, though their weak blood does us little long-term
good.
Camarilla: Their nights are numbered, and we shall never forget the shackles they placed upon
us.
Sabbat: Too callous and classless, and so dead-set against heeding their elders' advice that they
remind one of adolescent children.
Philosophy and Humanity
Assamites would seem to be in great danger of succumbing to the Beast, considering they make death their
living. However, just as the Sabbat have found a way of keeping the Beast at bay, so too the Assamites. However, they do not
make use of Paths of Enlightenment, as Assamites require continuing coolness and self control to pursue their goals, something
the Paths do not provide.
Instead, the Assamites have developed, over the centuries, a philosophical outlook on life and death that
does not replace Humanity, as Paths do, but supplements it. By rigorous application of this philosophy, the Assamite can operate
in the field of death dealing without loss of humanity.
Putting it briefly, this philosophy is related to the principle of Golconda, which is acceptance. The Assamite
accepts all facets and connotations of the deed to be committed, accepts the separate and distinct reality of the one to be
killed, accepts his own role as killer, accepts the spiritual quest upon which he is on. In this aspect, it can be seen as
remorse before the fact. However, this "remorse" is counterpointed with the joy of spiritual epiphany, the necessary re-discovery
of the spiritual underpinings of the Clan that must be achieved over and over again. While in this state of remorse/joy, the
Assamites horizons expand, and he is capable of performing the act of killing while keeping the Beast at bay
Note that an understanding of the reality of the intended target is crucial to the process. The Assamite
requires as much personal detail on the target as possible, in particular photos of the target and family, if any. Other documents
which reveal the targets history, such as school reports, lists of personal tastes and habits and any other highly personalized
items are ideal. When arranging the hit, the Assamite will always ask to be provided with such items, as well as all information
pertinent to the actual hit itself, by the one putting out the contract. If no such items are provided, the Assamite may well
conduct a little raid on the targets house to furnish himself with the necessary items. If no such items are to be found anywhere,
this may well affect the Assamites willingness to perform the deed, depending on how highly the Assamite values his Humanity.
Heresy
Not all Assamites make use of the philosophy of the Assamites. Indeed, it is believed that some Assamites
follow Paths similar to the Path of Caine found amongst the Sabbat. The Elders have no problem with this. So long as one is
loyal to the Clan, and to the goals of the Clan, then how you go about it is your own business.
However, there has developed over the centuries a movement within the Assamites which is viewed as inimical
to the goals of the Clan. This underground faction espouses the position that the Assamites should not be the assassins of
the dead, rather they should be the defenders and warriors of the Kindred, as it is thought they once were. This of itself
is not a problem. The Elders of Alamut are tolerant as to what Assamites do when not assassinating. What is a problem is that
these separatists dispute the existence of Caine, and suggest that the quest of ascending to Caine by raising ones generation
is bankrupt, and a perversion of the understanding of Golconda. Understandably, in such a fundamentalist Clan, this suggestion
does not go down well.
It is believed that the Separatists have developed their own philosophy with respect to noble warfare, that
works much as the Assamite Philosophy does. The Elders of Alamut have made repeated efforts to eradicate the movement where
ever it was found. However, their efforts have never been completely successful, as the movement has always risen again after
a time. Admittedly, only a small minority of Assamites are members of this group. Further, very few other Assamites have ever
heard of them, as the Elders make concerted efforts to keep other Assamites ignorant of the heresy. While this policy perhaps
keeps the number of Separatists to a minimum, it makes it easier for the Separatists to remain hidden in the body of normal
Assamites.
Quietus
The Assamites spiritual beliefs about blood, combined with their death fixation, led to the discipline of
Quietus, in a combination of the two. While it is suggested that the Assamites used the curse of the Tremere to originate
this discipline, the reverse is actually true. The curse of the Tremere made use of the Assamites own blood powers, and turned
that power against the Assamites. The powers of Quietus reflect two things: the growing toxicity of the Assamites blood, and
the Assamites growing spiritual connection with blood.
[1] A taste for blood: This power is basically the same as the first power of Thaumaturgy. By means of the
emerging spiritual connection between the Assamite and blood, a variety of information about the blood may be gleaned. Such
things as blood concentration, approximate generation and diseases present may all be learned. The blood must be touched to
learn anything about it. It is by means of this power that Assamites are rarely deceived as to the payments they receive,
as well as discovering if their clients information of the target was a little lax.
[2] Body wrack: The virulence of the Assamites blood is now sufficient to cause extreme pain to anyone who
takes any of that blood into their system. The Assamite can actually bring some of their own blood onto the surface of their
palm. If this blood is touched to another's skin, it is absorbed through their skin, and enters their system. The Assamite
could also add a little of their blood to food or a beverage which, if consumed, will cause the same effect. In this case,
the blood must be consumed within a few minutes or else it's potency is lost.
[3] Blood agony: A character with this power can use his blood to cause aggravated wounds. The blood is
used to coat a weapon like a sword, a knife or even fingernails. The weapon does damage normally, but each wound thus caused
is an aggravated one.
[4] Crawling Death: The characters blood is now of such virulence that it can be used to attack and kill
its target directly. By entering some of the characters blood into the victim's system, in one of the ways described under
Body Wrack, the blood will move through the victim attacking his system and destroying his blood. This generally kills any
human target, and often puts vampiric targets into torpor.
[5] Blood sympathy: The character has by now a sufficient spiritual connection with blood that he can cause
other Quietus powers to affect a target spontaneously, without the need for contact or placing some of his own blood in the
target's system. The Assamite can cause the targets own blood to exhibit the qualities of the Assamites blood, which then
affect the target normally. Under the right circumstances, the character could use Taste of Blood, Body Wrack or Crawling
Death. As Blood Agony requires the use of a weapon to actually instigate it's effect, this power cannot be used sympathetically.
If some of the Assamites blood is already in the victim's system, although not in the service of any other
Quietus power, then the Assamite need only score a single success on the initial Perception + Empathy roll to initiate any
Quietus power. Thus an Assamite's own ghouls are highly susceptible to the use of Blood Sympathy.
Obfuscate
The Discipline of Obfuscate utilized by the Assamites is slightly different from the discipline used by Camarilla
vampires. Assamites do not learn the first level power "Cloak of Shadows". Instead they learn a different power, called "Silence
of Death". Note that this is merely contingently so. An Assamite who learns Obfuscate from a Nosferatu or a Malkavian, for
example, would have the "Cloak of Shadows" power at the first level, as would any Assamites this individual subsequently taught
Obfuscate to. However, virtually all Assamites learn Obfuscate at Alamut when Embraced, and "Silence of Death" is by far the
more common of the two powers used by Assamites with Obfuscate.
[1] Silence of death: With this power the Assamite can create a zone from which no sound may escape. For
a minimum of 5 feet around him in every direction there is complete silence. He could run at full speed, fire a machine gun
or set off 100 pounds of dynamite right where he stands and no one would hear it as long as the sound was created within that
zone. Note that the character can still hear things going on outside of this circle of silence, but cannot himself hear anything
going on within the circle.
Assamites, Quietus & Blood
Quietus is a reflection of two factors: an Assamites spiritual connection with blood, and the growing toxicity
of the Assamites own blood. One might think that this last factor would prevent Assamites from creating ghouls, or feeding
their blood to other Kindred for the purposes of healing. However, the two factors are interdependent and largely inseparable.
The toxicity of Assamite blood is latent, dependent upon a conscious spiritual connection to initiate the effects of Quietus,
while it is the nature of Assamite blood, beyond the merely vitriolic, that initiates the capacity for spiritual awareness
in the Assamite.
Thus for most Assamites, their blood is, for all intensive purposes, normal Kindred vitae, capable of being
used by mortals and Kindred for all the uses other Kindred blood can be put to. Only by the conscious decision of the Assamite
can the vitae take on it's lethal properties. Evidence of this lies in the fact that Assamite's can control the effect their
blood has on others within the purview of Quietus. An Assamite with Quietus of level 5 can use his blood for any of the effects
up to and including the fifth level. He is not merely obliged to exercise only the most potent effect he has reached, as if
his body was nothing more than a store for more and more concentrated poison.
It was the latent toxicity of the blood, requiring a spiritual command for release, that the Tremere used
to curse the Assamites into their present state. Attempts to reach "scientific" explanations for Kindred have been fruitless,
and few would argue the mystical/spiritual nature of Kindred in general. In particular, the mystical nature of Kindred is
contained within their blood, as the centre of their birth and continued life. What the Tremere achieved with their curse
was a subtle alteration of the Assamites blood, so that the presence of foreign Kindred blood in the Assamites system would
utilize the mystical properties inherent to such blood and initiate the same spiritual connection that the Assamite would
normally make voluntarily. The nature of this command to the Assamite's system was the rapid assimilation of the foreign blood,
followed by it's immediate destruction as it's mystical potential was released into the Assamite, a release that causes turbulence
and disruption to whatever mystical power it is that keeps kindred alive. This is why Assamites have found no way to resist
the pain caused by the consumption of Kindred vitae: it is a spiritual, not a physical, pain, and cannot be soaked.
The inability of Assamites to imbibe Kindred vitae is virtually total. Even the blood of other Assamites
is sufficiently alien and individual in nature to prevent consumption without repercussions. The only exception to this rule
is the blood of one's immediate progeny. Assamites are able to drink the blood of Kindred they have sired, but no other. The
blood of an Assamite's own sire is too potent relative to his own to escape the normal effects, while the blood of his grand
progeny is too weak, and has become sufficiently individuated to cause pain and damage.
An obvious benefit of this intolerance to Kindred vitae is that Assamites cannot be Blood Bound, at least
in the normal run of things. All Kindred blood is destroyed far to quickly to have any effect, and although they can feed
from their progeny, a sire cannot become Blood Bound to his progeny . It has been theorized that the vitae of the earliest
generations of Kindred is potent enough that the Blood Bond can be established before the blood is destroyed by the Assamite's
system. This remains a theory, however, and only the most ancient of Assamites would know for sure.
The interdependance of blood and spiritual awareness for the Assamite to use Quietus makes the Discipline
an unusual one in terms of being learned by non Assamites. The Assamites are created with the potential for establishing this
two way relation by virtue of the very nature of their blood. Other Kindred are not so endowed, and Quietus cannot simply
be taught by any Kindred who has it to another who does not. The exact conditions for the teaching of Quietus to non Assamites
is uncertain, as the Assamites themselves are loath to do so. It is believed, however, that much like Vicissitude and the
Tzimisce, the consumption of Assamite vitae is necessary at some stage in the learning process. Although Quietus is not a
disease as Vicissitude is often seen to be, the properties of Assamite blood is internal to the whole use of Quietus as a
Discipline. So the Discipline Quietus is only regularly found amongst the Assamites, and in the Sabbat, where the Assamite
antitribu have shared their secrets. Outside of these two groups it is extremely rare. Interestingly, it is not as prevalent
in the Sabbat, except for amongst the Assamite antitribu, as one might suspect it would be. The reasons for this are not clear